AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in the Middle East: Q2 2024 Performance
Discover the top-performing high fantasy games on iOS in the Middle East for Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw some interesting trends in the performance of high fantasy games on iOS in the Middle East. Here’s a detailed look at the top 5 games based on their weekly downloads, revenue, and active users.
Clash of Clans from Supercell experienced a strong quarter. Weekly revenue peaked at approximately $262K in early April and saw a fluctuation throughout the quarter, ending with $127K in late June. Weekly downloads showed a surge in the week of April 29, reaching around 16K, and maintained a stable range between 8.7K to 13.8K for the rest of the quarter. The game had a consistent number of active users, starting at 628K in early April and ending at 545K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. also showed notable performance. Weekly revenue hit its peak at around $181K in late April, with a low of $73K in mid-May, and ended the quarter with $104K. Weekly downloads were relatively stable, with a peak of 7K in the last week of June. Active users remained steady, starting at 88K in early April and fluctuating slightly to end at 87K in late June.
Coin Master from Moon Active maintained a consistent revenue stream, peaking at approximately $111K in late April and fluctuating around the $95K mark for most of the quarter. Weekly downloads ranged from 2.6K to 4.3K, showing a gradual decline over the period. Active users started at 37K in early April and slightly decreased to 33K by the end of June.
Evony by TOP GAMES INC. showed a peak in revenue at $119K in late April, with a steady decline to $65K by late June. Weekly downloads peaked at 8K in late April but decreased to around 4.6K by the end of the quarter. Active users saw an increase from 16K in early April to a peak of 21K in mid-April, followed by a gradual decline to 15K by the end of June.
Clash Royale, another title from Supercell, had a peak revenue of $152K in early May, with a low of $54K in mid-May, ending the quarter with $67K. Weekly downloads were stable, with a peak of 8.9K in mid-June. Active users started at 313K in early April, saw a slight decline to 268K in mid-June, and ended at 281K by the end of the quarter.
These insights highlight the dynamic nature of the high fantasy gaming market on iOS in the Middle East. For more detailed analytics and insights, visit Sensor Tower.